- Team really seemed to like roleplaying their characters. They've all already come up with colorful, interesting characters and a sense of identity. Think this is going to be a driving force behind the continued fun of the campaign.
- Party paid attention to detail, wanted to know about background, names of towns legends, all sorts of stuff that I cared about but didn't think anyone else would. The progress of the story should go carefully in line with these legends, stories, and backgrounds. No random encounter adventures, except as filler.
- Need to make combat more interesting, detailed, and involved. Obey the rule system as well as critical hits, near misses, other elements that just make sense to combat.
New 4e item: The Looking Glass of the Ixenos
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While reviewing some old campaign files, I happened across the following
description of a magic item I invented for a 4e campaign a few years ago.
The item...
12 years ago
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