- Kind of the disaster. Lost track of many of the things I was planning on doing, partly from the confusion from new member of the party.
- Everybody quickly gets bored of adventures that involve only combat.
- Even when a character walks into a bad situation, they don't want to be punished for making a mistake. This early in the game, they should be given a little leeway and you should remind them of their get out of jail free cards. Kris got stuck by that guy but didn't get a reward. Make sure he approaches her again later and gives her something valuable.
- Az (new player) likes being involved. Need to give her things to do and problems to solve, by virtue that she's a magical creature and very noticeable. Everyone will always approach her first.
- Role-play element was mostly missing. What role-play we did get into didn't work because me and Az didn't iron that out ahead of time. Bleh.
New 4e item: The Looking Glass of the Ixenos
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While reviewing some old campaign files, I happened across the following
description of a magic item I invented for a 4e campaign a few years ago.
The item...
12 years ago
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