Friday, March 27, 2009

2009-03-15 - Third session

Still in the tunnel from last session. Had plans to go deeper and do more but things fell apart and had to let them out early. Notes:
  • Kind of the disaster. Lost track of many of the things I was planning on doing, partly from the confusion from new member of the party.
  • Everybody quickly gets bored of adventures that involve only combat.
  • Even when a character walks into a bad situation, they don't want to be punished for making a mistake. This early in the game, they should be given a little leeway and you should remind them of their get out of jail free cards. Kris got stuck by that guy but didn't get a reward. Make sure he approaches her again later and gives her something valuable.
  • Az (new player) likes being involved. Need to give her things to do and problems to solve, by virtue that she's a magical creature and very noticeable. Everyone will always approach her first.
  • Role-play element was mostly missing. What role-play we did get into didn't work because me and Az didn't iron that out ahead of time. Bleh.
Session rating: Double-bleh.

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